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The Call Batman
joins the Justice League as a traitor is targeting the members. |
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Credits | Cast | |
Story by Paul Dini & Alan Burnett Teleplay by Rich Fogel & Hilary J. Bader (I) Teleplay by Stan Berkowitz (II) Directed by Butch Lukic Music by Kristopher Carter Animation by Koko/Dong Yang |
Will Friedle as Terry McGinnis Kevin Conroy as Bruce Wayne Shannon Kenny as Inque Jodi Benson as Aquagirl Wayne Brady as Micron Farrah Forke as Barda |
Chris McDonald as Superman Peter Onorati as Warhawk Lauren Tom as Green Lantern Tim Dang as The Driver Chad Ensnder as Father |
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"You know whats wrong with you?" an embittered Audrey Hepburn says to Cary Grant in Charade. "What?" he asks, guardedly. Hes a thief, an imposter, very nearly a cad. Hes lied to her, repeatedly, and replaced each uncovered lie with a new one. Her confidence in him is repeatedly shattered, betrayed. He and the audience both steel themselves for a stream of invective. Instead, she sighs and falls into his arms. "Absolutely nothing." (Remember, its Cary Grant were talking about.) Its one of the wittiest and most cinematic swoons ever perpetrated. Now, you know whats wrong with "The Call"? Plenty, if youre keeping track of the trivial. The story makes absolutely no sense. The script cheats at every turn. Dead heroes return to life. Key motivations change at the drop of a plot device. Action sequence is piled on action sequence. Follow it too closely and you bark your shins on hairpin plot twists. None of it matters. This is one of the most polished pieces of bosh weve ever been served, a story that delights in surprise and misdirection for its own sake. Its a tease from the very outset, as we watch one of the heroes in a battle to the death with a squad of laser-shooting robots, an energetic bout of the old slice-and-dice school of street fighting. Except its not life-and-death, but a simulation. In a tabletop stadium. Because its Micron, the 21st century Atom, fighting for very small stakes. Dont believe everything you see, the sequence winks. Dont believe it when Batman, chasing Inque, corners a pod of innocent seals in the city zoo. Dont believe it when Superman says someone is trying to assassinate the other members of the Justice League. Dont believe it when Warhawk perishes in a missile explosion. Because sooner or later the script is going to take it all back and replace it with a new story. Not that the new story will make any more sense than the old. The whole idea is to put off revealing that the ultimate plot is a pot of day-old beansthe old mind-controlling parasite trickuntil the last possible moment, distracting us in the meantime with a lot of twists so insane they feel ad libbed. Smartly ad libbed to be sure, especially in the episodes bravura set piece, a massive missile attack on Metropolis. That sequence contains some of the most beautifully realized bits of the series, beginning with a truly grand entrance by the JLU as they fly to the city's rescue, continuing as the tenants fall through the windows of a toppling skyscraper, and climaxing when Warhawks decapitated helmet hits the Batmobile dead on in the windshield. Of course, you may feel your affections have been trifled with. Does the plot have to be so outrageous or the surprises so gratuitous? Its emotionally manipulative, as the initially truculent JLU members treat Terry with merciless suspicion and disdain. The closing shot is a blatant cheat. "I dont want to join," a snow-bound Batman tells the JLU, and we get a tasteful fadeout as he walks back toward the (crippled) Batmobile. Tasteful, because it smilingly passes over the humiliating sequel to that lone gunslinger exit: "Uh, guys? Can I get a lift home? Superman broke my car." But pulp, like love, has its own law, and when the heart knows what it wants the wisest course is to let it have its own head. The ability of some stories to walk over a plot hole is something Ive never quite understoodits the aesthetic equivalent of Roadrunner physics, and if Ive learned anything from the Coyote its that when in doubt you should never look down. (That goes for the writers, too; "Curse of (the) Kobra" hasnt any faith in its lack of conviction and tries to stay airborne by flapping its arms really hard, but the result is a colossal bellyflop.) Fortunately, "The Call" is so light and moves so quickly that its never in danger of losing altitude. Ill admit, anyone with a bone to pick with "The Call" is going to find a lot to pick over. And Im a nitpicker by nature, as is most anyone (I suspect) whos willing to pick through this site and this review. Its quite a catalog of complaints Ive here compiled. And what, in my humble opinion, do they count for, in the end? "Absolutely nothing." |
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